Embracing learning: understanding the how and why of game-based learning

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“Tell me, and I’ll forget. Show me, and I may remember. Involve me, and I’ll understand.”


This Chinese proverb tells us that the ideal of interactive and engaging education and training is actually not as innovative as one would assume. However, the gap between old-fashioned teaching and training methods and a “multimedia” workforce continues to grow.

More than ever, game-based learning tools prove (not just promise!) that educators should perceive learning as an immersive and embracing experience and not just something passive. In fact, when teaching or training feels uninteresting or even boring, students are not really engaged in the process and fall out of motivation for learning. “Learning” is not a synonym of repetition or memorization – it is actually so much more! “Learning” is about acquiring the skills and thought processes needed to respond appropriately under pressure, in a variety of REAL situations. And for this “Learning” to occur, we don’t necessarily need more time in the classroom. So what do we actually need?

We need effective, interactive and engaging experiences that motivate and actively place students in the center of the learning process. This is where game-based learning comes in and it can take place not just within a school context, but also in companies, for example.

It is with games, such as bGame that we (as learners) can rapidly see and understand the connection between the learning experience and our real-life work. Within an effective game-based learning environment, we work on created scenarios (based on real life) that lead players (who are learners) towards achieving a goal, choosing actions and experiencing the consequences of taking a given action along the way. Moreover, such players can make decisions and take risks in a risk-free environment, and through experimentation, can actively learn and practice the right way to do things, while also being highly engaged in practicing behaviors and thought processes that can easily be transferred from the simulated environment to real life.



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